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kompiuters, ay-ayamFebruary 5, 2006 7:48 pm

adda kano ar-aramidenda a diablo 3?

mayat man. nabayagen a kayatko manen ti umay-aya iti kastoy, kalpasan a malpasko ‘diay diablo II.

ne, ket, idiay kano met ita langit ti setting ti diablo III ket panggep dagiti anak-ti-diablo a diabdiablo a kudetaen ti turay ti langit? ahaha, mayat!

manipud iti http://www.gamingsteve.com/archives/2006/02/rumor_diablo_ii.php daytoy:

It looks like the Diablo III rumor mill has started up once again with a seemingly innocent post on the jobs section of the Blizzard web site. A few days ago they posted a job for an art director and various leads to join “the team behind Diablo I and II” for “an unannounced PC project.” I have been getting some inquires since then if Blizzard is indeed working on Diablo III and when is it going to come out?

Well, before I answer let me mention a few things. First, I don’t want to get any of my friends at Blizzard in trouble, so from instead of mentioning “Diablo III” let’s call this theoretical game “Beelzebub 3″ and instead of “Blizzard” let’s call them “Snowstorm”. Second, my information is quality stuff, but it is a little old, so take that with a gain of salt. Third, err, well, there is no third, so let’s get into what I know!

Let’s the obvious out of way, “Snowstorm” is indeed working on “Beelzebub 3″. Not only are they working on it, but they have been working on this game for no less than the past four years. In fact, “Snowstorm North” nearly completed the game several years ago, but what they developed just “wasn’t fun” and been quietly reworked. This was actually one of the key reasons why Snowstorm North was closed and everyone was relocated to Irvine-based Snowstorm, so that the bigwigs in Irvine could better track and follow the development of Beelzebub 3.

As for what to expect in to see in Beelzebub 3, believe it or not but those rumors that were floating around a few months ago about the game were fairly accurate (by the way, I have no idea who started these rumors or where they came from). According to the rumors:

“Diablo 3 takes place in heaven. Hell is trying to take it over and it is AWESOME looking … Imagine the brightness of heaven being taken over by the darkness of hell … Imagine WoW but in a Diablo world in amount of size and playability … Also, guild housing is available in this game for those of you who know about it.”

This information was pretty dead-on. It is true that Beelzebub 3 will be done in true 3D and it did indeed look freaking awesome. It is also true that Beelzebub 3 features a story between the conflicts of Heaven and Hell and contains a very cool feature where every single item in the game can change between a “light” version and a “dark” version. However this was also one of the problems with the original version of the game. Other than the ability for any item to visually change from light to dark it didn’t affect the actual stats of the item or change the gameplay in any way. So the game has gone through a total rework to inject some “fun” into the gameplay and to make it feel like the Beelzebubs of old.

The core gameplay Beelzebub 3 will play pretty much like Beelzebub 1 and 2, but the game world will be much larger and provide a much deeper experience — many more items, more levels when you go through the game for first time, more skills, more of everything. In addition, the multiplayer aspect will be greatly enhanced from the past installments and don’t be surprised to see more than a couple of WoW-based concepts to leak over into the Beelzebub 3 universe … such as two opposing factions (Alliance and Horde = Heaven and Hell), enhanced guild functionality, and maybe even mounts?!

As for when Beelzebub 3 will released, that one is easy to answer … when it’s done. Snowstorm is in no rush to finish this game and will release it only after they feel it’s perfect. And after the fiasco of StarCraft: Ghost — which has been announced for years and is currently going through its second round of redesign and reprogramming — Snowstorm is in no rush to announce Beelzebub 3. Don’t except an announcement until the game is near completion.

But there is some good news; that “leak” on the Snowstorm jobs page was no accident. If they are starting to leak information about Beelzebub 3 then they are starting to get closer to a final release. Of course for Snowstorm something “getting close” can mean two years from now.

Hopefully that will hold everyone over for the short term. Hopefully Beelzebub 3 will be announced at the next E3, I’ll try to find out more before then and give everyone the dirt as I get it.

kasta met, manipud iti gamespot.com:

Company job postings call for art leads to work on unannounced PC title from the crew behind the first two Diablo games.

It’s been more than four and a half years since the Diablo II: Lord of Destruction expansion pack came out, and that time has apparently done nothing to diminish fans’ enthusiasm for an unannounced sequel to the action role-playing series.

Even now, the slightest hint of Diablo III’s existence is enough to get the Internet buzzing. Whether it’s the acknowledgement that Blizzard North employees were working on an unannounced project when the studio was shuttered last August, or the e-mail of a Czech musician claiming to have recorded music for the project, rumors of Diablo III persist, popping up every few months to rile the Blizzard faithful.

This month’s riling comes straight from Blizzard itself, which has posted a number of intriguing entries on the jobs section of its Web site. The positions, which were posted yesterday, call for an art director and various leads to join “the team behind Diablo I and II” for “an unannounced PC project.”

The job descriptions offer few clues as to the nature of the next project. The lead 3D environment artist position calls for a candidate with a solid grasp of form, color, and light who “has experience modeling and texturing a diverse visual range of characters and creatures.” Blizzard’s also looking for a lead 3D character artist with “experience modeling and texturing a diverse visual range of characters and creatures” and a lead 3D character animator who has “experience animating both human and non-humanoid characters.” The lead 3D character animator position also calls for knowledge of inverse kinematics and other facets of 2D and 3D animation, suggesting that the game will have some detailed visuals. Each position calls for familiarity with 3ds Max, while the lead 3D character animator will also need to know Maya and Character Studio.

Online speculation immediately turned to thoughts of Diablo, a franchise Blizzard has previously acknowledged wanting to continue at some point. Currently the company’s only announced projects are the long-in-development Starcraft: Ghost for consoles and the Burning Crusade expansion for World of Warcraft.

Blizzard representatives did not immediately return requests for comment.

kompiuters, pelicula, ay-ayamSeptember 11, 2005 6:20 pm

doom the movie. wen mabiiten a maipabuya ti ar-aramidenda a pelicula daytoy sikat a video game a doom, a maysa kadagiti bida ket ni the rock.

nagpuypuyatan, nagad-adikan met datao idi daytoy nga ay-ayam, lalo idi damona. ti doom II ti inay-ayamko la unay, lineppasko amin a 32 a levelsna: kinaranget ken pinapatayko amin a monster kada monster bossna, hehe!

sa ti kaudian, ti doom 3. ngem diak unayen masango ti agay-ayam iti games iti pc. isu a nupay nabayagen a nakainstol ti doom 3 iti kompiuterko, manmano nga ay-ayamek.

ngem buyaekto a buyaen ti peliculana, siempre.

kompiuters, siensia, ay-ayamAugust 31, 2005 3:10 pm

ever wonder no kasano nga agpanunot ti maysa a computer iti ay-ayam nga ahedres? no kasano kapaspas nga agpanunot iti minilmilyon a moves?

mabalinyo a kitaen itan (kalabanenyo ti computer, makita dagiti posible a piesa a garawen wenno ipagnana–kasta met a makita no kasanona a karkuluen dagiti posible a garawmo!)

kitaen ken padasenyo man (ngem abakenyo, a)!

ay-ayamAugust 13, 2005 9:45 am

madandanagankayo kadi wenno maam-amakkayo kadagiti annakyo a managay-ayam iti video games lalo kadagiti violent a games?

ta amangan no agbalinda met a violent?

No strong link seen between violent video games and aggression.

‘payso ngata? hmmm…

ay-ayamJuly 28, 2005 2:24 pm

daytoy man. bulag a tinedier a naglaing nga umay-ayam iti video games! abak-abakenna piman dagiti kaay-ayamna a makakita.

karkarna!

kompiuters, ay-ayam 9:24 am

freebies! libre a games!

agalakayon kadagitoy a classic nga ay-ayam.

kompiuters, ay-ayamJuly 25, 2005 10:43 am

malagipyo pay daydi nalatak nga ay-ayam a napintas a pangasa iti isip, daydi rubik’s cube a naglatak idi 1980s? malagipko nga addaak sa idi iti segunda año iti highschool idi sikat daytoy nga ay-ayam ket isu la idi ti obrami a pusipos a pusipos tapno makompleto a mabukel dagiti maris ti tunggal kuadrado.

no masangoyo pay ti agay-ayam, dikayon madukotan nga agpanunot no kasano a nadaras ti makabuo. addan available a “cheat” wenno solver ket online daytoy.

kitaen: Rubik’s Cube Solver.

hmm, pakagatangan ngata ita pay ti rubik’s cube? awan met makitakon nga aglako iti kastoy.

kompiuters, ay-ayamJuly 22, 2005 3:56 pm

ahum. napudot ita a pagririkiaranda idiay US daytoy kontrobersial manen a video game, ti latest version ti grand theft auto a san andreas. a nasingitan iti p0rn.

nabayag daytoyen a naduktalan iti web, nakitak idin ti captured video ken screenshots ti nasao a scenes ti game a mabalinmo nga iactivate babaen ti madownload a mod a maawagan “hot coffee.”

wen, cafe manen. ngem saan gayam a basta cafe wenno agcafe ti obraen dagiti anak-ti-diablo a characters (’tay bida a maton ken dagiti pidutenna latta ditan ig-igid ti kalkalsada a girlfriendna, hehe!). man ta inta kumape, darling, no yawis ‘tay maton wenno ‘tay swithartna, ne, saan met a cafe ti mugmugan dagiti dorgi no di cafepisel ken cafepisil gayam, animal!

saan a talaga a maikanatad a para minors ta very graphic ken tripols eks a talaga ti eksena.

hmm, diak pay ketdi nakagatang wenno nakadownload iti san andreas. ‘tay pay la daan a gta ti ay-ayamek, ‘tay nalatak a vice city.